I mourn the Comet Tavern for what it had been. The un-upscaled hippie hangout; the dive that remained a dive when most of the other dives in town cleaned up their acts. I don’t mourn what it had become—a hangout ruled by an oft-violent aggro gang called Hate City. (A good friend, a petite female, was once roughed up by bouncers there, badly.) Could any new owners make it an inviting place again?
We went on holiday to Spain and had a problem with the taxi drivers as they were all Spanish.
During our three-week-plus blogging absence, one of the events we failed to note was the demise of one of the unsung pop-culture greats, Samuel W. Petrucci. A logo and packaging designer, he worked on everything from the Charleston Chew candy wrapper to a Lassie lunch box. But he’s best known for the logo and box art on the original G.I. Joe dolls, often using himself as a model for Joe’s face. His daughter Lisa Petrucci is a prominent local “pop surrealist” painter and co-owner of Something Weird Video.
charter construction via ronald holden, cornichon.org
Gosh, has it really been more than three weeks since I’ve done this? Time flies when you’re desperately looking for paying work (i.e., absolutely not “for the exposure”).
We have forgotten what this country once understood, that a society based on nothing but selfishness and greed is not a society at all, but a state of war of the strong against the weak.
pelican bay foundation via capitolhillseattle.com
First, another “sorry folks” for not getting something up to the site lately. I know some of you enjoy these li’l linx, even when I don’t have a major essay about something.
For now, back to Randomosity:
It is the quintessential Northwest cafe—rustic industrial meets cozy 1950s Modern nostalgia in a beautiful, double-height corner space. It manages to feel warm, inviting, and communal all at once, even when the acres of windows are filled with oppressively gray Seattle skies.
art_es_anna at flickr via kplu
The Sherman Clay piano store was one of only two buildings on its block to avoid the wrecking ball during the ’80s civic-planning quasi-fiasco that begat Westlake Center. Earlier, it was the place to buy concert tickets in the ’60s and ’70s. The California chain sold pianos in Seattle since the 1880s (before Washington became a state), and has been at its Fourth Avenue site since 1924. But the chain’s calling it quits. The main reason: It lost its Steinway franchise. (The storied instrument maker was taken over by hedge-fund guys, and plans its own retail outlets.)
As one door closes, etc.… T.J. Maxx is showing up in the upstairs of the Kress Building. If you recall, that’s where JC Penney was to have gone in a couple years back; but that deal was quashed during that company’s continuing internal roiling.
This Belltown nightclub believed it needed to post a sign reminding its own male customers to not behave as antisocial creeps. Sad.
tacoma news tribune
…fraudulently collecting $11 billion in government aid by recruiting low-income students for the purpose of collecting student aid money. Whistleblowers claim that students graduate loaded with debt and without the means to pay off the loans, which are then paid for with taxpayer dollars.
the reason stick at blogspot
the new yorker
the fullbright company
The Penny Arcade Expo (PAX) is one of the video-game industry’s biggest conventions. Appealing to both fans and industry people, it often sells out its annual occurrence at the Washington State Convention Center.
One game company, with a major new product to promote, won’t be there.
The Portland-based Fullbright Company has a “story exploration” title Gone Home. Set in a large, mysterious Oregon house in 1995, it includes musical tracks by ’90s Riot Grrrl-era bands Bratmobile and Heavens to Betsy.
Fullbright got an invite to show off Gone Home at PAX’s “Indie Megabooth,” a portion of the Convention Center show floor dedicated to games from small developers.
Fullbright’s small staff turned the invite down.
They cite several reasons, but basically they’re offended by stances and “jokes” made by PAX founders Jerry Holkins and Mike Krahulik.
It’s a long story, but here’s the short version:
PAX, as anyone who’s even thought of going to it knows, is an offshoot of Penny Arcade, a web comic by Holkins and Krahulik. The strip is full of in-jokes about games and gamers.
In August 2010, PA ran a strip called “The Sixth Slave.”
The strip was a one-off gag about user challenges in multi-player games such as World of Warcraft, in which users challenge other users to “kill 10 bad guys” or “save five prisoners” in an allotted amount of time.
In the cartoon, a character pleads with another character to save him from slavery:
…The comic features a (white, male) slave begging for rescue from another character. “Hero!” he pleads. “Please take me with you! Release me from this hell unending! Every morning, we are roused by savage blows. Every night, we are raped to sleep by the dickwolves.” The hero tells him, “I only needed to save five slaves. Alright? Quest complete.” The prisoner protests, “But…” The hero interrupts him, “Hey, pal. Don’t make this weird.”
The above description comes from a post by guest blogger “Milli A”, at the feminist/political blog Shakesville. As you might expect, she didn’t like the gag at all.
She explained that she didn’t like any reference to rape in a context of attempted humor. Even in meta-fantasy situations; even with a male victim; even when it’s mentioned as a violent crime, within a list of other violent crimes.
Holkins and Krahulik’s attempted explanation in a subsequent strip merely further annoyed critics. Many of these critics interpreted the explanation as the product of game-geeks who didn’t “get” the experiences of real-life victims of violence.
Holkins and Krahulik’s subsequent responses to the increasing controversy seemed to depict their critics as outsiders who didn’t “get” gamer culture and the strip’s humor (which, admittedly, is sometimes morbid and often requires deep knowledge of gamer tropes).
Krahulik, in particular, seems to have gone “extreme” in condescending Twitter and email “jokes” about the critics. It’s as if he were consciously trying to affirm the common stereotypes of male game-geeks (and of male scifi/fantasy geeks in general) as socially-inept dweebs who can’t relate to anyone outside their own subculture, especially if that anyone is a female who’s not wearing spandex.
This is a shame for many reasons. One reason is that PA and PAX have been supportive of female gamers and game creators in the past.
Can they realize, and once-n’-for-all state, that there’s nothing daringly “politically incorrect” about their past statements?